Board Layout
The board has 24 points (triangles) arranged around a central bar. Each player has a home board and an outer board. Your goal is to bring all 15 checkers into your home board, then bear them off.
The board has 24 points (triangles) arranged around a central bar. Each player has a home board and an outer board. Your goal is to bring all 15 checkers into your home board, then bear them off.
Roll two dice and move your checkers the number of pips shown. You can move one checker using both dice, or split the moves between two checkers. Doubles give you four moves of that value.
A point with only one opposing checker (a blot) can be hit. The hit checker goes to the bar and must re-enter on the opponent's home board before any other move.
Once all your checkers are in your home board, you can start bearing them off. Roll dice to remove checkers from matching points. The first to remove all 15 checkers wins.
The first player to bear off all checkers wins. Win faster and on higher difficulty for more points!
Each player rolls one die. Highest starts.
Well played.